ID

Name: Laurens Corijn
Date of Birth: 20/07/1987
Nationality: Belgian
Current residence: Ghent, Belgium
Languages: Fluent Dutch & English, moderate French & basic German

Personal Objective

Continuing my development as an artist and gaining professional experience while creating compelling (interactive) visuals.

Studies

2006-2009: Digital Arts & Entertainment, PIH Kortrijk, graduated with honor
2005-2006: Architecture, St Lucas Ghent
2000-2006: Don Bosco secondary Institute Zwijnaarde

Experience


August 2007: Hoaxland Animation (on-site)
Modelled highpoly objects for 3D commercials
Created textures for organic models
Set up shading & lighting within Lightwave 3D

December 2007 onwards:Bass-Events (freelance)
Modeled, textured and rendered several 3D versions of logos for Bass Events parties.
October 2007 - June 2008: Microsoft Imaginecup
I assumed the role of art lead in our team. Established look & mood of the game, painted concepts and created ingame art. Our game, "Icedome", made it to the semi-finals and ended up in the worldwide top 10.

July 2008: Nazooka (on-site)
Set up pipeline for creating realtime-highpoly, deforming clothing, modelled clothing.

October 2008: G2 Architectural Graphics (freelance)
Modeled, unwrapped, textured and rigged objects for highend architectural animation

February 2009 - June 2009: ExDream GmBh, Hannover
Internship as 3D artist

Key Skills

-Low & highpoly modelling, both ingame objects as well as for highend rendering purposes.
-Texturing (including specular, bump, displace, reflect & normal maps).
-Knowledge of lighting, Global Illumination and HDR usage for rendering.
-Ability to create realistic shaders & materials for rendering purposes.
-Ability to rig & skin character meshes for realtime & rendering application.
-Traditional & digital drawing skills, ability to come up with original ideas & concepts and illustrate them.
-HLSL knowledge, ability to use, adapt and create HLSL shaders, knowledge about realtime rendering.
-C++ Programming knowledge (STL, coding standards, DirectX), basic Java knowledge.
-Scripting knowledge: Maxscript and basic MEL.
-Excellent ability to communicate with programmers and software engineers due to my understanding of the (advanced) technical aspects of gamedevelopment.

Software

-3DS Max
-Vray renderer for 3DS Max
-Pixologic Zbrush 3.1
-Adobe Photoshop & Illustrator
-Silo 2
-Unreal Engine 3

Personal Interests

Apart from creating digital art my interests go out to all kinds of technology; I always enjoy reading up on that. I have also been driving and maintaining motorcycles for several years now.
If I'd have to name some of my favorite movies, it would be Sky Captain and the World Of Tomorrow, Escape from New York, Mad Max, Sky Fighters and Death Race. When it comes to gaming I enjoy(ed) a lot of games, but there are some I truly loved playing; Quake 3, Need For Speed 5: Porsche Unleashed, Fallout Tactics, Red Alert 2, Faces Of War, FlatOut 2, STALKER, FreeLancer, Crashday and AudioSurf.
I don't play games as often as I used to, just an hour in between weekly but sometimes I can play a game with a compelling storyline or concept for a few weeks.