3DS Max Viewport Shader
I always like working with realtime shaders. Over the past year I've grown to like them more than software rendering.
This page is for a 3DS Max viewport shader I made, to show my HLSL coding skills.
The shader was written in Notepad++, partly by reusing old code of myself, using parts from Jeroen Maton\'s shader and some formula\'s from ShaderFX generated code.
I especially tried to keep the code clean and easy to follow, so the shader could be easily modified.
The screenshots show how the shader can be used for diverse styles.
Download it here.
Grab my converted cubemaps here.
Shelby GT500 by me.
Concrete Pillar by Jeroen Maton
Hillbilly Cooter by Benoit Carels
Ubot by Rasmus Deguchi