IceDome Player Vehicle
This is the Player vehicle for our entry in the Microsoft Imagine Cup 2008, which I designed, modeled unwrapped and textured.
The screenshots are all realtime viewport screengrabs from inside 3DS Max, using DirectX shaders and a realtime bloom posteffect. The specific shader used here is one by my friend Jeroen Maton, but modified by me to use realtime soft-shadows inside 3DS Max 2009.
The model has around 9500 polygons and uses nextgen spec 2048 diffuse, normal and specularmaps. The machineguns use a 512 diffuse, spec and normal.
Last screenshots are inside our game. Environment by Jeroen Maton, coding by Robin Haudenhuyse and Minne Danhieux.