Icedome Enemy Robot

This is an enemy robot I designed and created for our entry in the Microsoft Imagine Cup 2008.
The screenshots are all realtime viewport screengrabs from inside 3DS Max, using DirectX shaders and a realtime bloom posteffect.
The model has 4080 polygons and uses a 1024 diffuse, specular and normalmap for the body, and a 512 diffuse, spec and normal for the plasmagun.
Last screenshot shows the robot ingame (in an early version of the game).
Environment by Jeroen Maton, coding by Robin Haudenhuyse and Minne Danhieux.