Entries by Laurens

UT3 DM-Shaolin 03

Update on my map: BSP should be pretty much completely final. All brushes have materials assigned now. I placed some important and less important static meshes around to get more of a sense what things will look like. This showed me that in some places the BSP needed a bit of editing to better accomodate […]

UT3 DM-Shaolin 02

I’ve worked a bit more on my UT3 map. More BSP blockout, I think the BSP should be all done, except for removing some of it when I replace it with static meshes. While doing this I also changed some sizes a bit. I also carved out an interior and an elevator shaft in the […]

UT3 DM-Shaolin 01

This is the first post in a series of many where I’ll be posting updates on my progress creating a small Unreal Tournament 3 level using UT3’s Asian assets. I picked “Shaolin” as an extremely cheesy name and decided upon a castle/temple on a cliff at the edge of a waterfall. I got my idea […]

Environment inspiration websites

So, since I got this handy online bookmark plugin for Firefox, I can start making more use of bookmarks. Usually I’d just lose all of them after a format. Just now I found out about or remembered a few great inspiring websites: http://atlasobscura.com/ http://www.oddee.com/ http://2leep.com/ http://englishrussia.com/ (they do seem to reference each other a lot) […]

Normal baking and 3DS Max Tangent basis

During my Skorpion SMG project, I did a lot of normalmap baking. The baking itself really is the most tedious process for me, reaally slows me down a lot, even compared to UV’ing which a lot of people find horrible (I think it’s quite easy if you have TexTools and Unwrap Tools). Every cage needs […]

RIP GRIN

I was a little shocked to read that GRIN is no more. One of the videogame developers I really liked, I tried very hard to do my internship there but that didn’t work out. The idea of maybe working there someday still might have lumbered in the back of my head somewhere I guess. And […]

Land Rover Death Row

Another type of thing I want to post here, is the random interesting website I come across from time to time. Last semester I ran into this great photograph of a busted up Land Rover, looking into it just now I found a site with many pictures of Land Rovers in Africa. This is the […]

Broken Promises

I thought I’d post some unfinished work i’ve amassed over the years. Things I started, but never finished, and probably never will. Most of them go back a few years, I think the oldest is from 2005 or 2006. And the title is inspired by Magnel’s great sketchbook topic title at game-artist.net I wrote some […]

2D Work

One thing I want to use this blog for, is as a more informal channel to post my other work. Work that i feel does not belong on the front page or is not up to par with the rest qualitywise. 2D work is among that work. I like doing some drawing or painting from […]

Camouflage Textures

I was talking to 3DRobbo a few days ago, about his Mazda RX7 model that he wants to texture with camouflage. The issue of painting across seams came up and I remembered something from my Internship. The technical artists used a 3DS Max procedural material, a plugin from Blur Studios, that required no UV mapping. […]